Upon defeat, enemies can drop extra hearts, artefacts, or coins that can be used in a shop. In order to proceed through the shut door, every enemy in the room must be killed. In story mode, the player is dropped into a room filled with enemies. Every character feels significantly different from the others, creating a unique experience depending on which one you use.Īs for the gameplay, there are two different modes to choose from. On the other hand, for a riskier experience, the platypus starts each playthrough with a key and can gain extra loot by killing specially marked enemies, but it only has two hit points. The chicken, for example, has a long-range gun that can kill any marked enemy in one hit however, the accuracy of its weapons significantly decreases while running. There are eight different playable characters, each having their own unique weapons, amount of health, and abilities. The music is nothing special, but fits each different battle scenario pretty well. Each character, enemy, and obstacle is gorgeously crafted to stand out in the environment, which also makes them easier to interact with in the world. Even though many feel that the pixelated style has become too common, it works very well in this game. In terms of presentation, the game has a bright and colorful aesthetic. Fortunately, controls can be tweaked and buttons can be remapped in the menu at any time, which is much appreciated. Veterans of the genre should have no issue adapting to the control scheme, but newcomers may experience a steep learning curve. As well, there is no tutorial upon starting the game, only a basic room allowing the player to experiment with the control style. The twin-stick setup can take a while to adjust to depending on your experience. Using the left stick, the player can control the character’s movements, while the right stick can be used to aim the reticle displayed.
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